🎓🎥 Careers — Engineering the Future of Campus Media & Virtual Production
We build real‑time virtual studio and audiovisual systems designed for universities that operate like modern media organizations. Our technology supports campus TV studios, digital learning centers, lecture halls, hybrid classrooms, and student‑run media labs — and we’re looking for engineers who understand the demands of academic production environments.
If you’ve ever integrated a virtual set, configured multi‑camera tracking, or supported faculty and students in a fast‑paced media workflow, you’ll feel right at home here.
🧱 Our Engineering Philosophy — Broadcast Reliability for Education
Real‑Time Virtual Production for Campuses
We engineer virtual studio systems that deliver broadcast‑level performance while remaining accessible to instructors, students, and campus media teams.
Workflow‑Driven Design
Every feature is shaped by real academic use cases: lecture capture, student media production, hybrid teaching, and campus broadcasting.
AV/IT Integration at Scale
Our systems fit naturally into campus ecosystems — control rooms, media labs, LMS platforms, networked AV, and multi‑building deployments.
Operator‑Friendly Stability
Faculty and students must be able to walk into a room and start producing immediately. Reliability and simplicity drive every engineering decision.
🔧 Who Thrives Here
We look for engineers who:
- Understand virtual studio workflows, tracking systems, and multi‑camera production
- Have experience with campus AV/IT integration, control rooms, or media centers
- Care deeply about uptime, stability, and predictable performance
- Enjoy supporting instructors, student creators, and campus media teams
- Think in terms of pipelines, automation, routing, and long‑term maintenance
- Want to build tools that elevate campus media capabilities
If you’ve ever helped a student newsroom go live, or ensured a lecture hall’s multi‑camera system works flawlessly, this is your kind of environment.
🛠️ Open Roles
Virtual Production & Media Engineering
- Virtual Studio Engineer (Education) (3D environments, tracking, multi‑camera workflows)
- Campus Media Systems Engineer (Control rooms, broadcast routing, studio integration)
- Hybrid Learning & Lecture Capture Specialist (Automation, remote participation, multi‑camera teaching)
- Field Deployment & Support Engineer (On‑site installation, faculty training, media lab support)
Software & Platform Engineering
- Real‑Time Graphics Engineer (GPU / Rendering)
- AI / Computer Vision Engineer (Tracking / Automation)
- Systems Software Engineer (Low‑Latency / High‑Reliability)
- Campus Platform Integration Developer (LMS / AV Networks)
Product & Experience
- Education Solutions Manager
- Technical Product Manager (Virtual Production / EdTech)
- UX Designer for Media & Teaching Tools
🏫 How We Work — Engineering for Campus Media Environments
- Prototyping inside real campus studios and classrooms
- Multi‑stage reliability testing based on academic schedules
- Hardware‑software co‑optimization for virtual production
- Collaboration with university AV/IT teams and media departments
- Designing workflows that reduce faculty workload and empower student creators
- Supporting campus‑wide deployment, training, and long‑term maintenance
- Building systems that perform like broadcast tools but operate with classroom simplicity
We engineer technology that must perform not just in studios — but across hundreds of classrooms, labs, and media spaces.
🚀 Join Us
If you want to help build the next generation of campus‑ready virtual production and media technology — systems that make teaching clearer, student media stronger, and campus broadcasting more dynamic — we’d like to meet you.
→ View Open Positions
→ Apply Now
